| auraName | aura, b, buff, buffname, debuff, debuffname, n, name | Optional name, required to use associated mechanics & conditions that reference a specific aura. Given a random UUID if not defined. | |
| components| component, comp | The aura components to apply. Better explained later in the page | |
| components| component, comp | The aura components to apply. Better explained later in the page |<!--type:AuraComponents--> |
| auratype | auragroup, group, type, g | The type of the aura. It's similar to its name | |
| tags | tag | A list of comma-separated tags that the aura will have. The tags do nothing on their own, but can be used to "mark" the aura and better check against it |
| attachmenttype | attachment, attach | The [Attachment](#attachment-types) to apply to the entity the aura is applied to | NONE |