Update aura authored by Lxlp's avatar Lxlp
......@@ -68,15 +68,11 @@ Components have the same syntax of mechanics, and each has its own specific attr
| [Fear](/Skills/Mechanics/AuraComponents/Fear) | Makes the target run around in fear |
| [Fly](/Skills/Mechanics/AuraComponents/Fly) | Makes the target player have creative flight |
| [Glow](/Skills/Mechanics/AuraComponents/Glow) | Makes the target glow |
| [OnAttack](/Skills/Mechanics/AuraComponents/OnAttack) | Applies an aura component to the
target that triggers a skill when they damage
something. It is also possible to change the damage event itself |
| [OnAttack](/Skills/Mechanics/AuraComponents/OnAttack) | Applies an aura component to the target that triggers a skill when they damage something. It is also possible to change the damage event itself|
| [OnBlockBreak](/Skills/Mechanics/AuraComponents/OnBlockBreak) | Applies an aura component to the target that triggers a skill when they break a block |
| [OnBlockPlace](/Skills/Mechanics/AuraComponents/OnBlockPlace) | Applies an aura component to the target that triggers a skill when they place a block |
| [OnChat](/Skills/Mechanics/AuraComponents/OnChat) | Applies an aura component on the target player that triggers a metaskill when they type a chat message |
| [OnDamaged](/Skills/Mechanics/AuraComponents/OnDamaged) | Applies an aura component to the
target that triggers a skill when they take damage from
something. It is also possible to change the damage event itself |
| [OnDamaged](/Skills/Mechanics/AuraComponents/OnDamaged) | Applies an aura component to the target that triggers a skill when they take damage from something. It is also possible to change the damage event itself |
| [OnDeath](/Skills/Mechanics/AuraComponents/OnDeath) | Applies an aura component to the target that triggers a skill when they die |
| [OnInteract](/Skills/Mechanics/AuraComponents/OnInteract) | Applies an aura component to the target that triggers a skill when they right click an entity/get right clicked by a player |
| [OnSwing](/Skills/Mechanics/AuraComponents/OnSwing) | Applies an aura component to the target player that triggers a skill when they swing their arm (left click) |
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