added onInput aura component authored by Lxlp's avatar Lxlp
......@@ -76,6 +76,7 @@ Components have the same syntax of mechanics, and each has its own specific attr
| [OnDamaged](/Skills/Mechanics/AuraComponents/OnDamaged) | Applies an aura component to the target that triggers a skill when they take damage from something. It is also possible to change the damage event itself |
| [OnDeath](/Skills/Mechanics/AuraComponents/OnDeath) | Applies an aura component to the target that triggers a skill when they die |
| [OnInteract](/Skills/Mechanics/AuraComponents/OnInteract) | Applies an aura component to the target that triggers a skill when they right click an entity/get right clicked by a player |
| [OnInput](/Skills/Mechanics/AuraComponents/OnInput) | Applies an aura component to the target player that triggers a skill and sets variables based on their used inputs |
| [OnSwing](/Skills/Mechanics/AuraComponents/OnSwing) | Applies an aura component to the target player that triggers a skill when they swing their arm (left click) |
| [OnShoot](/Skills/Mechanics/AuraComponents/OnShoot) | Applies an aura component to the target that triggers a skill when they shoot a projectile |
| [Stat](/Skills/Mechanics/AuraComponents/Stat) | Applies an aura component to the target that that applies a specific stat to them |
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