added aura components authored by Lxlp's avatar Lxlp
...@@ -72,7 +72,17 @@ Components have the same syntax of mechanics, and each has its own specific attr ...@@ -72,7 +72,17 @@ Components have the same syntax of mechanics, and each has its own specific attr
target that triggers a skill when they damage target that triggers a skill when they damage
something. It is also possible to change the damage event itself | something. It is also possible to change the damage event itself |
| [OnBlockBreak](/Skills/Mechanics/AuraComponents/OnBlockBreak) | Applies an aura component to the target that triggers a skill when they break a block | | [OnBlockBreak](/Skills/Mechanics/AuraComponents/OnBlockBreak) | Applies an aura component to the target that triggers a skill when they break a block |
| [OnBlockPlace](/Skills/Mechanics/AuraComponents/OnBlockPlace) | Applies an aura component to the target that triggers a skill when they place a block |
| [OnChat](/Skills/Mechanics/AuraComponents/OnChat) | Applies an aura component on the target player that triggers a metaskill when they type a chat message |
| [OnDamaged](/Skills/Mechanics/AuraComponents/OnDamaged) | Applies an aura component to the
target that triggers a skill when they take damage from
something. It is also possible to change the damage event itself |
| [OnDeath](/Skills/Mechanics/AuraComponents/OnDeath) | Applies an aura component to the target that triggers a skill when they die |
| [OnInteract](/Skills/Mechanics/AuraComponents/OnInteract) | Applies an aura component to the target that triggers a skill when they right click an entity/get right clicked by a player |
| [OnSwing](/Skills/Mechanics/AuraComponents/OnSwing) | Applies an aura component to the target player that triggers a skill when they swing their arm (left click) |
| [OnShoot](/Skills/Mechanics/AuraComponents/OnShoot) | Applies an aura component to the target that triggers a skill when they shoot a projectile |
| [Stat](/Skills/Mechanics/AuraComponents/OnShoot) | Applies an aura component to the target that that applies a specific stat to them |
| [Stun](/Skills/Mechanics/AuraComponents/Stun) | Holds the target in place temporarily |
## Attachment Types ## Attachment Types
Attachments are optional "objects" that are applied (attached) to the entity the aura is applied to Attachments are optional "objects" that are applied (attached) to the entity the aura is applied to
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