Creates a particle effect at the targeted entity or location.
A list of particle types can be found **[here](/Skills/Mechanics/Particle/Particle-Types)**.
[All of the spigot particle effects listed in the javadocs should be acceptable as well.](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
| particle | p | The [particle type] to use. | reddust<!--type:Particle-->|
| mob | m, t | The entity to spawn as the particle. Cannot be the original entity. **Premium Only**. |<!--type:Mob-->|
| amount | count, a | The number of particles to create | 10 |
| spread | offset | The vertical spread of the particles | 0 |
| hSpread | hs | The horizontal spread of the particles | `spread`|
| vSpread | vs, yspread, ys| The spread of the particles on the y axis. Overwrites `spread` | `spread`|
| xSpread | xs | The spread of the particles on the x axis. Overwrites `hSpread` on that axis | hSpread |
| zSpread | zs | The spread of the particles on the z axis. Overwrites `hSpread` on that axis | hSpread |
| speed | s | The “speed” of the particles. If a particle has a [DataType](/Skills/Mechanics/Particle/Particle-Types#datatypes), this attribute will behave inconsistently. | 0 |
| yOffset | y | The Y offset of the particles from the target | 0 |
| viewDistance | vd | The distance the particles are rendered | 128 |
| fromorigin| fo | Should the particles be generated from the origin of the mechanic | false |
| directional| d | Does the particle use directional travel. The [particle type] used must not have additional data (extra attributes) | false |
| directionReversed| dr | Reverses the direction of the particles. | false |
| direction | dir | Specifies a vector for the particles to move towards. | 0,0,0 (x,y,z) |
| fixedyaw | yaw | Sets the yaw of the location target(s) of the mechanic. This is ignored if it remains -1111 | -1111 |
| fixedpitch| pitch | Sets the pitch of the location target(s) of the mechanic. This is ignored if it remains -1111 | -1111 |
| audience | | The [audience] of the particle effect | nearby<!--type:Audience--> |
| color | c | The color of the particle, if supported |<!--type:Color-->|
| exactoffsets | eo | Changes the formula with which random spawn locations for the particles are computed | false |
#### Extra Attributes
Depending on the specific [particle type] used, extra attributes will become available to use inside particle-related mechanics too. you can find more by accessing the specific particle's page from the [particle types wiki page]
#### Mob-Type Particles \[**Premium Only**\]
This particle type will replace the spawned particle with the selected entity. The entity will act as a normal one, being able to attack, be hit, activate skills and so on. The entity will have no parent/owner relationship with the caster.