| onChatSkill | onchat, oc, then | The [metaskill] to execute when the player chats |<!--type:Metaskill-->|
> This mechanic inherits every attribute of the [aura] mechanic
## onChatSkill Attribute
When the metaskill is execute, a new [skill-scoped variable] containing what has been said in chat is set, called `input`.
Its value can then be fetched via the `<skill.var.input>` placeholder.
## Examples
The `ExampleSkill` metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.
```yaml
ExampleSkill:
Skills:
-onChat{onChat=ExampleSkill2;d=200} @PIR{r=20}
ExampleSkill2:
Skills:
-message{m="SILENCE!"} @trigger
-ignite @trigger
```
This below example uses the [StringEquals](/skills/conditions/stringequals) condition to check what the player typed! The message mechanic will only appear if the player typed `QueenOfAnts is a noob`.