added DetermineCondition authored by Lxlp's avatar Lxlp
## Description
Applies an [aura] on the target player that triggers a [metaskill] when they type a chat message
| [Implemented Placeholders] |
|--------------------------------|
| `<skill.var.input>` |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onChatSkill | onchat, oc, then | The [metaskill] to execute when the player chats |<!--type:Metaskill-->|
> This mechanic inherits every attribute of the [aura] mechanic
## onChatSkill Attribute
When the metaskill is execute, a new [skill-scoped variable] containing what has been said in chat is set, called `input`.
Its value can then be fetched via the `<skill.var.input>` placeholder.
## Examples
The `ExampleSkill` metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.
```yaml
ExampleSkill:
Skills:
- onChat{onChat=ExampleSkill2;d=200} @PIR{r=20}
ExampleSkill2:
Skills:
- message{m="SILENCE!"} @trigger
- ignite @trigger
```
This below example uses the [StringEquals](/skills/conditions/stringequals) condition to check what the player typed! The message mechanic will only appear if the player typed `QueenOfAnts is a noob`.
```yaml
YourMob:
Type: ZOMBIE
Skills:
- onChat{onChat=ChatSkill;d=1000} @trigger ~onInteract
ChatSkill:
Conditions:
- stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
Skills:
- message{m=She is indeed!} @trigger
```
## Aliases
- [x] chatprompt
<!-- LINKS -->
[metaskill]: /Skills/Metaskills
[aura]: /skills/mechanics/aura
[skill-scoped variable]: /Skills/Variables
[Implemented Placeholders]: /Skills/Placeholders#variable-placeholders
<!--TAGS-->
<!--tag:Meta-Mechanic:Aura-->