This behavior works with multiple delays too: each time a new `delay 0` is executed, the subsequent mechanics are pushed a the back of the execution line *again*
...
...
@@ -38,10 +40,10 @@ flowchart LR
A(Mechanic 1) --> B(Mechanic 2)
B --> C[Delay 0]
B ---> D(Other mechanics this tick)
C ----> F(Mechanic 4)
C ----> F(Mechanic 3)
F --> G(Delay 0)
F ---> H(Other mechanics this tick)
G ----> L(Mechanic 6)
G ----> L(Mechanic 4)
```
...
...
@@ -68,6 +70,10 @@ SkillMessage:
-delay 0
-message{m="<skill.var.test>"}
```
> Executing the ExampleMechanic will output
>> - `UNDEFINED` if no `delay 0` is used inside of SkillMessage
>> - `1` if only one delay 0 is used inside of SkillMessage
>> - `2` if all delays are used inside of SkillMessage