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Effects · Changes

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added TargeterAudience authored Mar 30, 2023 by Lxlp's avatar Lxlp
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Skills/Effects.md
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......@@ -9,19 +9,28 @@ add them to your own skills and even combine them.
Most effects are able to target both Entities and Locations. You control
what your effect targets using a [Targeter][].
Audience arguments (`audience=World`, `audience=Target`, `audience=Caster`, Etc.) can be used to display the effect only to a specific group, rather than the entire server. This can be useful in preventing too many particles from being displayed to everyone which can cause lag.
### Syntax
A lot of effects don't have any options. To call them, you just call the
skill **effect:name**, for example:
```yaml
Skills:
- effect:flames @target
- effect:lightning @self
- effect:ender @PlayersInRadius{r=20}
- effect:ender @PlayersInRadius{r=20}
- effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target
```
### Audience
Audience arguments (`audience=World`, `audience=Target`, `audience=Caster`, `audience=@Targeter`, Etc.) can be used to display the effect only to a specific group, rather than the entire server. This can be useful in preventing too many particles from being displayed to everyone which can cause lag.
Of particular relevance is the `audience=@Targeter` audience argument, that allows to use any entity targeter to be used as the audience of the effect
```yaml
Skills:
- effect:particles{particle=reddust;y=2;audience=@Owner} @self
```
### Effects
......
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