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added Structure condition
authored
Nov 29, 2022
by
Lxlp
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Skills/Conditions.md
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@@ -198,6 +198,7 @@ Conditions
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@@ -198,6 +198,7 @@ Conditions
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[
SkillOnCooldown
](
/skills/conditions/skilloncooldown
)
| Entity | Checks if the given skill is in cooldown for the target
|
[
SkillOnCooldown
](
/skills/conditions/skilloncooldown
)
| Entity | Checks if the given skill is in cooldown for the target
|
[
Stance
](
/skills/conditions/stance
)
| Entity | Checks the stance of the target mob |
|
[
Stance
](
/skills/conditions/stance
)
| Entity | Checks the stance of the target mob |
|
[
StringEquals
](
/skills/conditions/stringequals
)
| Meta | Checks if value1 equals value2. Both values can use variables and placeholders. |
|
[
StringEquals
](
/skills/conditions/stringequals
)
| Meta | Checks if value1 equals value2. Both values can use variables and placeholders. |
|
[
Structure
](
/skills/conditions/structure
)
| Location | Matches if the target location is inside of a structure
|
[
Sunny
](
/skills/conditions/sunny
)
| Location | If the weather is sunny in the target world. |
|
[
Sunny
](
/skills/conditions/sunny
)
| Location | If the weather is sunny in the target world. |
|
[
TargetInLineOfSight
](
/skills/conditions/targetinlineofsight
)
| Entity | Tests if the target has line of sight to their target |
|
[
TargetInLineOfSight
](
/skills/conditions/targetinlineofsight
)
| Entity | Tests if the target has line of sight to their target |
|
[
TargetNotInLineOfSight
](
/skills/conditions/targetnotinlineofsight
)
| Entity | Tests if the target doesn't have line of sight to their target |
|
[
TargetNotInLineOfSight
](
/skills/conditions/targetnotinlineofsight
)
| Entity | Tests if the target doesn't have line of sight to their target |
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