Audience attributes can be used to display an effect only to a specific group of players, rather than the entire server, by using the `audience=<audience type>` attribute in a mechanic that supports audiences and specifying an audience type to use. This can be useful in preventing too many particles from being displayed to everyone unnecessarily, and can reduce client-side lag to some extent.
The audience types are:
-`self`/`caster`: the caster of the mechanic
-`nonSelfWorld`/`nonSelf`: every player in the world other than the caster of the mechanic
-`target`: the target of the mechanic
-`world`: every player in the world
-`nearby`: every nearby player
-`tracked`: every player who's clients can render the caster
-`@Targeter`: every player that the targeter targets
> The default value is `nearby`
Of particular relevance is the `audience=@Targeter` attribute, that allows any entity targeter to be used as the audience of the effect