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test formatting
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Dec 05, 2022
by
Phillip
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Mobs/Options.md
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All options available when creating a mob.
T
hese options go under the
`Options`
section, like so:
All options available when creating a mob.
Most of t
hese options go under the
`Options`
section, like so:
```
yml
Dummy
:
Type
:
skeleton
...
...
@@ -239,7 +239,7 @@ Options:
#### Silent
Whether a mob should use vanilla sound effects.
D
Defaults to
`false`
.
Defaults to
`false`
.
```
yml
Options
:
Silent
:
false
...
...
@@ -252,103 +252,181 @@ Options:
These are specific mob options and will have no effect when used on a
different mob type.
#### Armor Stands
**CanMove: \[true/false\]**
* Whether an armor stand can move or not.
* Only applies to armor stand type mobs.
* Defaults to true.
* Requires PaperSpigot
**CanTick: \[true/false\]**
* Whether an armor stand can tick or not.
* Only applies to armor stand type mobs.
* Defaults to true.
* Requires PaperSpigot
**HasArms: \[true/false\]**
* Whether an armor stand has arms or not.
* Only applies to armor stand type mobs.
* Defaults to false.
**HasBasePlate: \[true/false\] (4.9)**
* Whether an armor stand has a baseplate or not.
* Only applies to armor stand type mobs.
* Defaults to true.
**HasGravity: \[true/false\]**
### Armor Stands
* Whether an armor stand is affected by gravity or not.
* Only applies to armor stand type mobs.
* Defaults to true.
**Invisible: \[true/false\]**
* Whether an armor stand is invisible or not.
* Only applies to armor stand type mobs.
* Defaults to false.
**ItemBody: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the body/chest slot of an armor stand.
* Only applies to armor stand type mobs.
**ItemFeet: \[MythicItem Name\]**
#### CanMove: \[true/false\]**
Sets whether an armor stand can move. Defaults to
`true`
and requires PaperSpigot
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
CanMove
:
true
```
* Designates the Mythic Item that should go in the feet slot of an armor stand.
* Only applies to armor stand type mobs.
#### CanTick
Sets whether an armor stand can tick. Defaults to
`true`
and requires PaperSpigot
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
CanTick
:
true
```
**ItemHand: \[MythicItem Name\]**
#### HasArms
Sets whether an armor stand has arms. Defaults to
`false`
.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
HasArms
:
true
```
* Designates the Mythic Item that should go in the hand slot of an armor stand.
* Only applies to armor stand type mobs.
#### HasBasePlate
Sets whether an armor stand has a baseplate. Defaults to
`true`
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
HasBasePlate
:
true
```
**ItemHead: \[MythicItem Name\]**
#### HasGravity
Sets whether the armor stand is affected by gravity. Defaults to
`true`
.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
HasGravity
:
true
```
* Designates the Mythic Item that should go in the head slot of an armor stand.
* Only applies to armor stand type mobs.
#### Invisible
Sets whether the armor stand is invisible. Defaults to
`false`
.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
Invisible
:
true
```
**ItemLegs: \[MythicItem Name\]**
#### ItemBody
Designates the
[
Mythic Item
](
/Items/Items
)
that should go in the body/chest slot of an armor stand.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
ItemBody
:
AN_EXAMPLE_CHESTPLATE
```
* Designates the Mythic Item that should go in the legs slot of an armor stand.
* Only applies to armor stand type mobs.
#### ItemFeet
Designates the
[
Mythic Item
](
/Items/Items
)
that should go in the feet slot of an armor stand.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
ItemFeet
:
AN_EXAMPLE_BOOTS
```
**Marker: \[true/false\]**
#### ItemHand
Designates the
[
Mythic Item
](
/Items/Items
)
that should go in the main hand slot of an armor stand.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
ItemHand
:
AN_EXAMPLE_SWORD
```
* Whether the Armor Stand should be a marker.
* Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
#### ItemOffhand
Designates the
[
Mythic Item
](
/Items/Items
)
that should go in the off hand slot of an armor stand.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
ItemOffhand
:
AN_EXAMPLE_STICK
```
**Small: \[true/false\]**
#### ItemHead
Designates the
[
Mythic Item
](
/Items/Items
)
that should go in the helmet slot of an armor stand.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
ItemHead
:
AN_EXAMPLE_HELMET
```
* Whether an armor stand is small or not.
* Only applies to armor stand type mobs.
* Defaults to false.
#### ItemLegs
Designates the
[
Mythic Item
](
/Items/Items
)
that should go in the leggings slot of an armor stand.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
ItemLegs
:
AN_EXAMPLE_PANTS
```
**Pose:**
#### Marker
Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game,
making it completely non-interactable. Defaults to
`false`
.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
Marker
:
false
```
-
**Head: \[0,0,0\]**
-
**Body: \[0,0,0\]**
-
**LeftArm: \[0,0,0\]**
-
**RightArm: \[0,0,0\]**
-
**LeftLeg: \[0,0,0\]**
-
**RightLeg: \[0,0,0\]**
-
All these values default to zero.
-
All values accept number ranges - see example below.
-
Note that these pose options will not be recognized under the
options-tag but must be set like this:
#### Small
Sets the armor stand to small variant. Defaults to
`false`
.
```
yml
Dummy
:
Type
:
ARMOR_STAND
Options
:
Small
:
true
```
#### Pose
Sets the body part's current pose.
Default values are
`0,0,0`
and accepts ranges like
`#to#`
.
These will go under the
`Pose`
section instead of the
`Options`
section.
###### Head
```
yml
Mob
:
Type
:
armor_stand
Pose
:
Head
:
0,50,0
```
###### Body
```
yml
Mob
:
Type
:
armor_stand
Pose
:
Body
:
0,10,10
LeftArm: 0 to 360,0,0
```
###### LeftArm
```
yml
Mob
:
Type
:
armor_stand
Pose
:
Body
:
0to360,0,0
```
###### RightArm
```
yml
Mob
:
Type
:
armor_stand
Pose
:
RightArm
:
0to90,0,0
```
###### LeftLeg
```
yml
Mob
:
Type
:
armor_stand
Pose
:
LegLeg
:
0,0to80,0
```
###### RightLeg
```
yml
Mob
:
Type
:
armor_stand
Pose
:
RightLeg
:
20,25,0
```
#### Bees
...
...
...
...