The variant to use for the cow entity. Accepts a namespace, if there is a datapack adding more variants. Read more on the subject on the Minecraft Wiki [here](https://minecraft.wiki/w/Cow#Variants) and [here](https://minecraft.wiki/w/Mob_variant_definitions#Cow)
```yaml
Options:
Variant:WARM
```
## Chicken
## Chicken
#### Jockey
#### Jockey
...
@@ -788,6 +797,13 @@ Defaults to `false`.
...
@@ -788,6 +797,13 @@ Defaults to `false`.
Jockey:true
Jockey:true
```
```
#### Variant
The variant to use for the chicken entity. Accepts a namespace, if there is a datapack adding more variants. Read more on the subject on the Minecraft Wiki [here](https://minecraft.wiki/w/Chicken#Variants) and [here](https://minecraft.wiki/w/Mob_variant_definitions#Chicken)
```yaml
Options:
Variant:WARM
```
## Creepers
## Creepers
...
@@ -1170,6 +1186,13 @@ Defaults to `false`.
...
@@ -1170,6 +1186,13 @@ Defaults to `false`.
Saddled:true
Saddled:true
```
```
#### Variant
The variant to use for the pig entity. Accepts a namespace, if there is a datapack adding more variants. Read more on the subject on the Minecraft Wiki [here](https://minecraft.wiki/w/Pig#Variants) and [here](https://minecraft.wiki/w/Mob_variant_definitions#Pig)