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updated options pt.3
authored
Oct 18, 2023
by
Lxlp
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@@ -981,104 +981,172 @@ Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spi
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@@ -981,104 +981,172 @@ Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spi
```
```
##
#
Panda
## Panda
**MainGene: \[Gene Type\]**
#### MainGene
Sets the main
[
gene
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Panda.Gene.html
)
that the panda can pass on to its offspring.
Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN.
Defaults to
`NORMAL`
.
```
yaml
Options
:
MainGene
:
LAZY
```
* Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
**HiddenGene: \[Gene Type\]**
#### HiddenGene
Sets the hidden
[
gene
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Panda.Gene.html
)
that the panda can pass on to its offspring.
Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN.
Defaults to
`NORMAL`
.
```
yaml
Options
:
HiddenGene
:
WORRIED
```
* Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
##
#
P
iglin
## P
arrot
**AbleToHunt: \[true/false\]**
#### Variant
The
[
variant
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Parrot.Variant.html
)
of the parrot.
```
yaml
Options
:
Variant
:
GRAY
```
* Whether or not the piglin is able to hunt
* Defaults to false
**ImmuneToZombification: \[true/false\]**
## Pig
* Whether or not the piglin is immune to being zombified
#### Saddled
* Defaults to false
If the pig is saddled.
Defaults to
`false`
.
```
yaml
Options
:
Saddled
:
true
```
### Piglin Brutes
**ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified
## Piglin
* Defaults to false
### Pigs
#### AbleToHunt
Whether or not the piglin is able to hunt.
Defaults to
`true`
.
```
yaml
Options
:
AbleToHunt
:
false
```
**Saddled: \[true/false\]**
* Wether or not the pig spawns with a saddle.
#### ImmuneToZombification
* Defaults to false
Whether or not the piglin is immune to being zombified.
Defaults to
`true`
.
```
yaml
Options
:
ImmuneToZombification
:
false
```
### Rabbits
**RabbitType: \[rabbit\_type\]**
## Piglin Brute
* Sets type of rabbit
#### ImmuneToZombification
* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
Whether or not the piglin is immune to being zombified.
Defaults to
`true`
.
```
yaml
Options
:
ImmuneToZombification
:
false
```
**Baby: \[true/false\]**
* Not sure why this exists.
## Rabbit
* Defaults to false.
#### IsKillerBunny
Alias:
`Angry`
.
Sets the rabbit as the Killer Bunny.
Defaults to
`false`
.
```
yaml
Options
:
IsKillerBunny
:
true
```
**IsKillerBunny: \[true/false\]**
* Sets the rabbit as the Killer Bunny.
#### RabbitType
Sets the
[
type
](
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Rabbit.Type.html
)
of rabbit.
Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
```
yaml
Options
:
RabbitType
:
SALT_AND_PEPPER
```
### Sheep
**Sheared: \[true/false\]**
## Sheep
* Sheep is already sheared.
#### Sheared
* Defaults to false.
Whether the Sheep is already sheared.
Defaults to
`false`
.
```
yaml
Options
:
Sheared
:
true
```
### Silverfish
**PreventBlockInfection: \[true/false\]**
## Silverfish
#### PreventBlockInfection
Prevent silverfish from infecting blocks.
Defaults to
`false`
.
```
yaml
Options
:
PreventBlockInfection
:
true
```
* Prevent silverfish from infecting blocks.
* Defaults to true.
### Snow Golem
### Snow Golem
**Derp: \[true/false\]**
## Derp
Whether the Snow Golem has its pumpkin already sheared.
Defaults to
`false`
.
```
yaml
Options
:
Derp
:
true
```
* Snow Golem is already sheared pumpkin
* Defaults to false.
**PreventSnowFormation: \[true/false\]**
#### PreventSnowFormation
Prevent the Snow Golem from creating snow.
Defaults to
`false`
.
```
yaml
Options
:
PreventSnowFormation
:
true
```
* Prevent snowmen from creating snow.
* Defaults to false.
##
#
TNT
## TNT
**FuseTicks: \[number\]**
#### FuseTicks
How long the TNT takes to explode.
Defaults to
`-1`
(instantly).
```
yaml
Options
:
FuseTicks
:
100
```
* How long the TNT takes to explode
* Defaults to -1 (instantly)
**ExplosionYield: \[number\]**
#### ExplosionYield
Determines the strength of the explosion.
Defaults to
`-1`
(none).
```
yaml
Options
:
ExplosionYield
:
2
```
* Determines the strength of the explosion
* Defaults to -1 (none)
**Incendiary: \[true/false\]**
#### Incendiary
Whether the explosion is capable of starting fires.
Defaults to
`false`
.
```
yaml
Options
:
Incendiary
:
true
```
* Wether the explosion is capable of starting fires
* Defaults to false
### Tropical Fish
### Tropical Fish
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