Changes
Page history
Update Options
authored
May 25, 2021
by
Phillip
Hide whitespace changes
Inline
Side-by-side
Mobs/Options.md
View page @
7018d8e7
...
@@ -323,7 +323,7 @@ different mobtype.
...
@@ -323,7 +323,7 @@ different mobtype.
**PreventSuicide: \[true/false\]**
**PreventSuicide: \[true/false\]**
* Prevents creepers from dying upon exploding.
* Prevents creepers from dying upon exploding.
Set `mobGriefing` gamerule to true for this option to work.
* Defaults to false.
* Defaults to false.
#### Endermen
#### Endermen
...
@@ -543,14 +543,28 @@ different mobtype.
...
@@ -543,14 +543,28 @@ different mobtype.
* Villager can be traded with.
* Villager can be traded with.
* Defaults to false.
* Defaults to false.
**
VillagerType: \[type
\]**
**
Profession: \[profession
\]**
* Specifies the profession of the villager type mob.
* Specifies the profession of the villager type mob.
* Can be
"BLACKSMITH"
,
"
BUTCHER
"
,
"
FARMER
"
,
"LIBRARIAN" or "PRIEST"
.
* Can be
ARMORER
, BUTCHER
, CARTOGROPHER, CLERIC
, FARMER,
FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH
.
* Villagers without this option will roll a random profession on their initial spawn.
* Villagers without this option will roll a random profession on their initial spawn.
* Examples:
* Examples:
* **VillagerType: BLACKSMITH**
Profession: MASON
**Type: \[type\]**
* Represents Villager type, usually corresponding to what biome they spawn in.
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
* Defaults to PLAINS.
* Examples:
Type: PLAINS
**Level: \[level\]**
* Villager profession level, levels 1 - 5.
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Required if setting villager professions.
#### Zombies (all variants)
#### Zombies (all variants)
**PreventJockeyMounts: \[true/false\] (4.9)**
**PreventJockeyMounts: \[true/false\] (4.9)**
...
...
...
...