Update Options authored by Phillip's avatar Phillip
......@@ -323,7 +323,7 @@ different mobtype.
**PreventSuicide: \[true/false\]**
* Prevents creepers from dying upon exploding.
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
* Defaults to false.
#### Endermen
......@@ -543,14 +543,28 @@ different mobtype.
* Villager can be traded with.
* Defaults to false.
**VillagerType: \[type\]**
**Profession: \[profession\]**
* Specifies the profession of the villager type mob.
* Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
* Can be ARMORER, BUTCHER, CARTOGROPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
* Villagers without this option will roll a random profession on their initial spawn.
* Examples:
* **VillagerType: BLACKSMITH**
Profession: MASON
**Type: \[type\]**
* Represents Villager type, usually corresponding to what biome they spawn in.
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
* Defaults to PLAINS.
* Examples:
Type: PLAINS
**Level: \[level\]**
* Villager profession level, levels 1 - 5.
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Required if setting villager professions.
#### Zombies (all variants)
**PreventJockeyMounts: \[true/false\] (4.9)**
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