added PreventConversion option for zombies and skeletons authored by Lxlp's avatar Lxlp
...@@ -248,6 +248,14 @@ Defaults to `false`. ...@@ -248,6 +248,14 @@ Defaults to `false`.
PreventSunburn: true PreventSunburn: true
``` ```
#### PreventTransformation
Sets whether the mob should be prevented from being turned into other entities.
Defaults to `true`.
```yaml
Options:
PreventTransformation: false
```
#### PreventVanillaDamage #### PreventVanillaDamage
Cancels every instance of the mob dealing "regular" vanilla damage, canceling it. Cancels every instance of the mob dealing "regular" vanilla damage, canceling it.
Skills that triggers onAttack will still be executed. Skills that triggers onAttack will still be executed.
...@@ -473,14 +481,12 @@ Defaults to `false`. ...@@ -473,14 +481,12 @@ Defaults to `false`.
PreventJockeyMounts: true PreventJockeyMounts: true
``` ```
#### PreventConversion
#### PreventTransformation Prevents the Zombie from being converted into other types of zombies.
Sets whether zombies should be prevented from being turned into pigmen/drowned. Defaults to `false`.
Only works for Zombies.
Defaults to `true`.
```yaml ```yaml
Options: Options:
PreventTransformation: false PreventConversion: true
``` ```
...@@ -1223,6 +1229,17 @@ Defaults to `false`. ...@@ -1223,6 +1229,17 @@ Defaults to `false`.
``` ```
## Skeleton
#### PreventConversion
Prevents the Skeleton from being converted into other types of skeletons.
Defaults to `false`.
```yaml
Options:
PreventConversion: true
```
### Snow Golem ### Snow Golem
## Derp ## Derp
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