-[Group Specific Options](Mobs/Options#group-specific-options)
-[Mob Specific Options](Mobs/Options#mob-specific-options)
##
# Universal options
These options are universal and will work regardless of the mob type.
These options are universal and will work regardless of the mob type.
...
@@ -238,7 +244,7 @@ Options:
...
@@ -238,7 +244,7 @@ Options:
#### ReviveHealth
#### ReviveHealth
When the mob's death event gets cancelled (via a [Cancelevent](/skills/mechanics/cancelevent) mechanic [~onDeath](/Skills/Triggers#ondeath)) the one specified is the amount of health the mob's will be set to. If the value is `-1`, the mob will heal to its own max health value.
When the mob's death event gets cancelled (via a [Cancelevent](/skills/mechanics/cancelevent) mechanic [~onDeath](/Skills/Triggers#ondeath)) the one specified is the amount of health the mob's will be set to. If the value is `-1`, the mob will heal to its own max health value.
```
```yaml
#This mob will always return to 50 health every time the death event is cancelled
#This mob will always return to 50 health every time the death event is cancelled
ExampleMob:
ExampleMob:
Type:COW
Type:COW
...
@@ -248,7 +254,7 @@ ExampleMob:
...
@@ -248,7 +254,7 @@ ExampleMob:
Skills:
Skills:
-cancelevent{sync=true} @self ~onDeath
-cancelevent{sync=true} @self ~onDeath
```
```
```
```yaml
#This mob will always return to its maximum health (100) every time the death event is cancelled
#This mob will always return to its maximum health (100) every time the death event is cancelled