... | ... | @@ -80,7 +80,7 @@ These options are universal and will work regardless of the mobtype. |
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* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
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* 0.1 = 10%, 0.5 = 50% 1 = 100%
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* Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
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* Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK.
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**MaxCombatDistance: \[number\]**
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