Update Options authored by Phillip's avatar Phillip
...@@ -183,14 +183,14 @@ different mobtype. ...@@ -183,14 +183,14 @@ different mobtype.
#### Armor Stands #### Armor Stands
**CanMove: \[true/false\] ** **CanMove: \[true/false\]**
* Whether an armor stand can move or not. * Whether an armor stand can move or not.
* Only applies to armor stand type mobs. * Only applies to armor stand type mobs.
* Defaults to true. * Defaults to true.
* Requires PaperSpigot * Requires PaperSpigot
**CanTick: \[true/false\] ** **CanTick: \[true/false\]**
* Whether an armor stand can tick or not. * Whether an armor stand can tick or not.
* Only applies to armor stand type mobs. * Only applies to armor stand type mobs.
...@@ -279,22 +279,34 @@ different mobtype. ...@@ -279,22 +279,34 @@ different mobtype.
#### Bees #### Bees
**Anger: \[number\] ** **Anger: \[number\]**
* Sets the time in ticks until bee anger ends. * Sets the time in ticks until bee anger ends.
* If set to 0 the bee will not be angry. * If set to 0 the bee will not be angry.
* Defaults to 0. * Defaults to 0.
**HasNectar: \[true/false\] ** **HasNectar: \[true/false\]**
* Whether the bee is carrying pollen. * Whether the bee is carrying pollen.
* Defaults to false. * Defaults to false.
**HasStung: \[true/false\] ** **HasStung: \[true/false\]**
* Whether the bee has stung an entity. * Whether the bee has stung an entity.
* Defaults to false. * Defaults to false.
#### Cat
**CatType: \[type\]**
** Sets the type of cat
** Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
**CollarColor: \[color\]**
** Sets the color of the cat's collar.
** Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
#### Chicken #### Chicken
**Jockey: \[true/false\]** **Jockey: \[true/false\]**
...@@ -367,7 +379,7 @@ different mobtype. ...@@ -367,7 +379,7 @@ different mobtype.
#### Fox #### Fox
**FoxType: \[Entity type\] ** **FoxType: \[Entity type\]**
* Determines the type of the fox. * Determines the type of the fox.
* Can be RED or SNOW * Can be RED or SNOW
...@@ -375,12 +387,12 @@ different mobtype. ...@@ -375,12 +387,12 @@ different mobtype.
#### Hoglin #### Hoglin
**ImmuneToZombification: \[true/false\] ** **ImmuneToZombification: \[true/false\]**
* Whether or not the hoglin is immune to being zombified * Whether or not the hoglin is immune to being zombified
* Defaults to false * Defaults to false
**Huntable: \[true/false\] ** **Huntable: \[true/false\]**
* Whether the hoglin is able to be hunted by piglins. * Whether the hoglin is able to be hunted by piglins.
* Defaults to true * Defaults to true
...@@ -432,23 +444,15 @@ different mobtype. ...@@ -432,23 +444,15 @@ different mobtype.
* Acts as if the player built the mob. * Acts as if the player built the mob.
* Defaults to false. * Defaults to false.
#### Ocelots
**Ocelot: \[type\] **
* Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
* Defaults to WILD_OCELOT
#### Panda #### Panda
**MainGene: \[Gene Type\] **\* **MainGene: \[Gene Type\]**
* Sets the main gene that the panda can pass on to it's offspring. * Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL * Defaults to NORMAL
**HiddenGene: \[Gene Type\] **\* **HiddenGene: \[Gene Type\]**
* Sets the hidden gene that the panda can pass on to it's offspring. * Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
...@@ -456,26 +460,26 @@ different mobtype. ...@@ -456,26 +460,26 @@ different mobtype.
#### Piglin #### Piglin
**AbleToHunt: \[true/false\] **\* **AbleToHunt: \[true/false\]**
* Whether or not the piglin is able to hunt * Whether or not the piglin is able to hunt
* Defaults to false * Defaults to false
**ImmuneToZombification: \[true/false\] **\* **ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified * Whether or not the piglin is immune to being zombified
* Defaults to false * Defaults to false
#### Piglin Brutes #### Piglin Brutes
**ImmuneToZombification: \[true/false\] **\* **ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified * Whether or not the piglin is immune to being zombified
* Defaults to false * Defaults to false
#### Pigs #### Pigs
**Saddled: \[true/false\]**\* **Saddled: \[true/false\]**
* Wether or not the pig spawns with a saddle. * Wether or not the pig spawns with a saddle.
* Defaults to false * Defaults to false
... ...
......