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Update Options
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Sep 29, 2021
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Phillip
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Mobs/Options.md
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#### Armor Stands
#### Armor Stands
**CanMove: \[true/false\]
**
**CanMove: \[true/false\]**
* Whether an armor stand can move or not.
* Whether an armor stand can move or not.
* Only applies to armor stand type mobs.
* Only applies to armor stand type mobs.
* Defaults to true.
* Defaults to true.
* Requires PaperSpigot
* Requires PaperSpigot
**CanTick: \[true/false\]
**
**CanTick: \[true/false\]**
* Whether an armor stand can tick or not.
* Whether an armor stand can tick or not.
* Only applies to armor stand type mobs.
* Only applies to armor stand type mobs.
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#### Bees
#### Bees
**Anger: \[number\]
**
**Anger: \[number\]**
* Sets the time in ticks until bee anger ends.
* Sets the time in ticks until bee anger ends.
* If set to 0 the bee will not be angry.
* If set to 0 the bee will not be angry.
* Defaults to 0.
* Defaults to 0.
**HasNectar: \[true/false\]
**
**HasNectar: \[true/false\]**
* Whether the bee is carrying pollen.
* Whether the bee is carrying pollen.
* Defaults to false.
* Defaults to false.
**HasStung: \[true/false\]
**
**HasStung: \[true/false\]**
* Whether the bee has stung an entity.
* Whether the bee has stung an entity.
* Defaults to false.
* Defaults to false.
#### Cat
**CatType: \[type\]**
** Sets the type of cat
** Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
**CollarColor: \[color\]**
** Sets the color of the cat's collar.
** Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
#### Chicken
#### Chicken
**Jockey: \[true/false\]**
**Jockey: \[true/false\]**
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#### Fox
#### Fox
**FoxType: \[Entity type\]
**
**FoxType: \[Entity type\]**
* Determines the type of the fox.
* Determines the type of the fox.
* Can be RED or SNOW
* Can be RED or SNOW
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#### Hoglin
#### Hoglin
**ImmuneToZombification: \[true/false\]
**
**ImmuneToZombification: \[true/false\]**
* Whether or not the hoglin is immune to being zombified
* Whether or not the hoglin is immune to being zombified
* Defaults to false
* Defaults to false
**Huntable: \[true/false\]
**
**Huntable: \[true/false\]**
* Whether the hoglin is able to be hunted by piglins.
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
* Defaults to true
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* Acts as if the player built the mob.
* Acts as if the player built the mob.
* Defaults to false.
* Defaults to false.
#### Ocelots
**Ocelot: \[type\] **
* Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
* Defaults to WILD_OCELOT
#### Panda
#### Panda
**MainGene: \[Gene Type\]
**
\*
**MainGene: \[Gene Type\]**
* Sets the main gene that the panda can pass on to it's offspring.
* Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
* Defaults to NORMAL
**HiddenGene: \[Gene Type\]
**
\*
**HiddenGene: \[Gene Type\]**
* Sets the hidden gene that the panda can pass on to it's offspring.
* Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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#### Piglin
#### Piglin
**AbleToHunt: \[true/false\]
**
\*
**AbleToHunt: \[true/false\]**
* Whether or not the piglin is able to hunt
* Whether or not the piglin is able to hunt
* Defaults to false
* Defaults to false
**ImmuneToZombification: \[true/false\]
**
\*
**ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified
* Whether or not the piglin is immune to being zombified
* Defaults to false
* Defaults to false
#### Piglin Brutes
#### Piglin Brutes
**ImmuneToZombification: \[true/false\]
**
\*
**ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified
* Whether or not the piglin is immune to being zombified
* Defaults to false
* Defaults to false
#### Pigs
#### Pigs
**Saddled: \[true/false\]**
\*
**Saddled: \[true/false\]**
* Wether or not the pig spawns with a saddle.
* Wether or not the pig spawns with a saddle.
* Defaults to false
* Defaults to false
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