@@ -13,44 +13,44 @@ Could get aggroed by other entities.
### All breedable animals
They can usually be fed by some item and, subsequently, try to breed.
This can be handled by intercepting the event [~onBreed](Skills/Triggers#onbreed)(and then either cancelling it or some other mechanic) or completely prevented by using the [Age](Mobs/Options#age) option
This can be handled by intercepting the event [~onBreed](/Skills/Triggers#onbreed)(and then either cancelling it or some other mechanic) or completely prevented by using the [Age](/Mobs/Options#age) option
### Most bosses
Have an hardcoded ai or some other hardcoded features.
### Entities damaged by water
Affected entities include Enderman, Snowman and Blaze.
The damage type in those instances if of the `DROWNING` type, and can thus be fully prevented by using a negative value for it as a [DamageModifier](Mobs/DamageModifiers) or by using the following skill
The damage type in those instances if of the `DROWNING` type, and can thus be fully prevented by using a negative value for it as a [DamageModifier](/Mobs/DamageModifiers) or by using the following skill
Does not get targeted by default by multi entity targeters, and a [specific filter](Skills/Targeters#target-filters) must be used.
Does not get targeted by default by multi entity targeters, and a [specific filter](/Skills/Targeters#target-filters) must be used.
### AXOLOTL
Can be Bucketed. Defend against this by using a [onBucket](Skills/Triggers#onbucket) trigger
Can be Bucketed. Defend against this by using a [onBucket](/Skills/Triggers#onbucket) trigger
### BEE
When allowed to randomfly, it will enter placed beehives and pollinate flowers.
No definitive answer exists, apart from clearing its AI and building a new one.
### BLAZE
Can be damaged by water, snowballs and the like. Use a [Damage Modifier](Mobs/DamageModifiers) in order to prevent this.
Can be damaged by water, snowballs and the like. Use a [Damage Modifier](/Mobs/DamageModifiers) in order to prevent this.
### CAT
Scares Creepers and Phantoms away
### CHICKEN
Can lay eggs and is hunted by other animals.
For the "egg problem", use the [Jockey Option](Mobs/Options#jockey).
For the "egg problem", use the [Jockey Option](/Mobs/Options#jockey).
### COW
Can be milked.
### DROWNED
By default, it does not attack its target in the day if they are not in a water block. A [custom ai](Mobs/Custom-AI) must be set up in order to remove this behavior
By default, it does not attack its target in the day if they are not in a water block. A [custom ai](/Mobs/Custom-AI) must be set up in order to remove this behavior