... | ... | @@ -50,6 +50,7 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s |
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ScalingEquations:
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Health: V * ((1.05)^(L-1))
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Damage: V * ((1.05)^(L-1))
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Scale: V
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# Alternate legacy method of scaling mobs attributes
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DefaultLevelModifiers:
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Health: 0.1
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