| avoidcreepers | | Causes the mob to avoid Creepers |
| avoidcreepers | | Causes the mob to avoid Creepers |
| avoidskeletons | | Causes the mob to avoid Skeletons |
| avoidskeletons | | Causes the mob to avoid Skeletons |
| avoidzombies | | Causes the mob to avoid Zombies | |
| avoidzombies | | Causes the mob to avoid Zombies |
| [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
| [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
| movetowardstarget | | Causes the mob to move towards its target |
| movetowardstarget | | Causes the mob to move towards its target |
| randomstroll | | The mob will randomly walk around |
| randomstroll | | The mob will randomly walk around |
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@@ -48,9 +48,9 @@ This zombie would attack players, and walk around randomly when not targeting an
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@@ -48,9 +48,9 @@ This zombie would attack players, and walk around randomly when not targeting an
| [fleegolems](/Mobs/ai/goals/fleegolems) | runfromgolems | Causes the mob to avoid Iron Golems |
| [fleegolems](/Mobs/ai/goals/fleegolems) | runfromgolems | Causes the mob to avoid Iron Golems |
| [fleevillagers](/Mobs/ai/goals/fleevillagers) | runfromvillagers | Causes the mob to avoid villagers |
| [fleevillagers](/Mobs/ai/goals/fleevillagers) | runfromvillagers | Causes the mob to avoid villagers |
| [fleewolf](/Mobs/ai/goals/fleewolf) | runfromwolves | Causes the mob to avoid wolves |
| [fleewolf](/Mobs/ai/goals/fleewolf) | runfromwolves | Causes the mob to avoid wolves |
| [fleefaction](/Mobs/ai/goals/fleefaction)| runfromfaction | Causes the mob to avoid entities in a given faction
| [fleefaction](/Mobs/ai/goals/fleefaction) | runfromfaction | Causes the mob to avoid entities in a given faction |
| [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out |
| [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out |
| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5. |
| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5 |
| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
| [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target |
| [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target |
| moveindoors | | |
| moveindoors | | |
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@@ -59,33 +59,33 @@ This zombie would attack players, and walk around randomly when not targeting an
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@@ -59,33 +59,33 @@ This zombie would attack players, and walk around randomly when not targeting an
| [movetolava](/Mobs/ai/goals/movetolava) | | Makes the mob move towards lava |
| [movetolava](/Mobs/ai/goals/movetolava) | | Makes the mob move towards lava |
| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
| movetowardsrestriction | | |
| movetowardsrestriction | | |
| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions. |
| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
| gotoowner # | | Makes the mob move towards its [owner](Skills/Targeters/Owner) when beyond a certain distance (defaults to 5 blocks)<br>[Followrange](Mobs/Options#followrange) must be more than the distance between the owner and the mob) |
| gotoowner # | | Makes the mob move towards its [owner](/Skills/Targeters/Owner) when beyond a certain distance (defaults to 5 blocks)<br>[Followrange](/Mobs/Options#followrange) must be more than the distance between the owner and the mob) |
| gotoparent | | Makes the mob move towards its parent mob |
| gotoparent | | Makes the mob move towards its parent mob |
| panicWhenOnFire | panic | Run around panicking when on fire and look for water |
| panicWhenOnFire | panic | Run around panicking when on fire and look for water |