Slight updates to layout, removed examples from this page for individual goals... authored by Amy's avatar Amy
Slight updates to layout, removed examples from this page for individual goals since they have their own pages now
...@@ -33,15 +33,8 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -33,15 +33,8 @@ This zombie would attack players, and walk around randomly when not targeting an
| closedoors | restrictopendoor | Not sure what this one does | | closedoors | restrictopendoor | Not sure what this one does |
| randomlookaround | lookaround | The mob will randomly look around | | randomlookaround | lookaround | The mob will randomly look around |
| [gotospawnlocation](/Mobs/ai/goals/gotospawn) | gotospawn | Mob will pathfind to the its spawn location | | [gotospawnlocation](/Mobs/ai/goals/gotospawn) | gotospawn | Mob will pathfind to the its spawn location |
| fleeConditional(/Mobs/ai/goals/fleeconditional) **[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. | | [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
| doNothing **[Premium-only]** | | Causes the mob to do nothing if conditions are met. | | doNothing<br>**[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
FleeConditional Example:
```yaml
AIGoalSelectors:
- clear
- fleeConditional{distance=5;speed=2;safespeed=2;conditions=[ - inlineofsight true ]}
```
**Creatures Only** **Creatures Only**
...@@ -131,19 +124,9 @@ SuperMob: ...@@ -131,19 +124,9 @@ SuperMob:
| players | | Targets players. | | players | | Targets players. |
| villagers | | Targets villagers. | | villagers | | Targets villagers. |
| golems | | Targets Golems. | | golems | | Targets Golems. |
| [nearestConditionalTarget](/Mobs/ai/targets/nearestconditionaltarget) **[Premium-only]** | nearestConditional, nearestIf | Targets the nearest entity that meets the conditions provided. | | [nearestConditionalTarget](/Mobs/ai/targets/nearestconditionaltarget)<br>**[Premium-only]** | nearestConditional, nearestIf | Targets the nearest entity that meets the conditions provided. |
NearestConditionalTarget Example:
```yaml
AITargetSelectors:
- clear
- nearestConditionalTarget{conditions=[
- entitytype PLAYER true
- hasaura{aura=marked_for_death} true
]}
```
**All Creatures(Faction Support)** **All Creatures ([Faction](Mobs/Factions) Support)**
| AI Goal | Description | | AI Goal | Description |
|----------------------------------------|--------------------------------------------------------| |----------------------------------------|--------------------------------------------------------|
...@@ -153,15 +136,6 @@ AITargetSelectors: ...@@ -153,15 +136,6 @@ AITargetSelectors:
| [SpecificFaction](/Mobs/ai/targets/specificfaction) [faction_name] | Targets any entities that are in the given faction. | | [SpecificFaction](/Mobs/ai/targets/specificfaction) [faction_name] | Targets any entities that are in the given faction. |
| [SpecificFactionMonsters](/Mobs/ai/targets/specificfactionmonsters) [faction_name] | Targets any monsters that are in the given faction. | | [SpecificFactionMonsters](/Mobs/ai/targets/specificfactionmonsters) [faction_name] | Targets any monsters that are in the given faction. |
Example:
```yaml
AITargetSelectors:
- SpecificFaction undead
```
This will force a mob to attack mobs only in the “undead” faction.
**Tameable Creatures** **Tameable Creatures**
| AI Goal | Description | | AI Goal | Description |
... ...
......