@@ -33,15 +33,8 @@ This zombie would attack players, and walk around randomly when not targeting an
| closedoors | restrictopendoor | Not sure what this one does |
| randomlookaround | lookaround | The mob will randomly look around |
| [gotospawnlocation](/Mobs/ai/goals/gotospawn) | gotospawn | Mob will pathfind to the its spawn location |
| fleeConditional(/Mobs/ai/goals/fleeconditional) **[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
| doNothing **[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
| doNothing<br>**[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
**Creatures Only**
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@@ -131,19 +124,9 @@ SuperMob:
| players | | Targets players. |
| villagers | | Targets villagers. |
| golems | | Targets Golems. |
| [nearestConditionalTarget](/Mobs/ai/targets/nearestconditionaltarget)**[Premium-only]** | nearestConditional, nearestIf | Targets the nearest entity that meets the conditions provided. |
NearestConditionalTarget Example:
```yaml
AITargetSelectors:
-clear
-nearestConditionalTarget{conditions=[
- entitytype PLAYER true
- hasaura{aura=marked_for_death} true
]}
```
| [nearestConditionalTarget](/Mobs/ai/targets/nearestconditionaltarget)<br>**[Premium-only]** | nearestConditional, nearestIf | Targets the nearest entity that meets the conditions provided. |