| breakdoors | | Causes the mob to break down doors it runs into |
| breakdoors | | Causes the mob to break down doors it runs into |
| eatgrass | | Makes the mob occasionally… eat grass |
| eatgrass | | Makes the mob occasionally… eat grass |
| float | swim | Makes the mob swim in water/not sink |
| float | swim | Makes the mob swim in water/not sink |
| lookatplayers | | The mob will look at nearby players |
| lookatplayers | | The mob will look at nearby players |
| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
| closedoors | restrictopendoor | Not sure what this one does |
| closedoors | restrictopendoor | Not sure what this one does |
| randomlookaround | lookaround | The mob will randomly look around |
| randomlookaround | lookaround | The mob will randomly look around |
| gotospawnlocation | gotospawn | Mob will pathfind to the its spawn location |
| gotospawnlocation | gotospawn | Mob will pathfind to the its spawn location |
| fleeConditional **[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
| fleeConditional **[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
| doNothing **[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
| doNothing **[Premium-only]**| | Causes the mob to do nothing if conditions are met. |
| avoidcreepers | | Causes the mob to avoid Creepers |
| avoidcreepers | | Causes the mob to avoid Creepers |
| avoidskeletons | | Causes the mob to avoid Skeletons |
| avoidskeletons | | Causes the mob to avoid Skeletons |
| avoidzombies | | Causes the mob to avoid Zombies |
| avoidzombies | | Causes the mob to avoid Zombies |
| fleesun | | The mob will hide in the shade when the sun it out |
| fleesun | | The mob will hide in the shade when the sun it out |
| meleeattack | | Causes the mob to move to and melee-attack its target |
| meleeattack | | Causes the mob to move to and melee-attack its target |
| movetowardstarget | | Causes the mob to move towards its target |
| movetowardstarget | | Causes the mob to move towards its target |
| randomstroll | | The mob will randomly walk around |
| randomstroll | | The mob will randomly walk around |
| restrictsun | | In theory this will keep the mob from entering sunlight |
| restrictsun | | In theory this will keep the mob from entering sunlight |
| fleeplayers | runfromplayers | Causes the mob to avoid Players |
| fleeplayers | runfromplayers | Causes the mob to avoid Players |
| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
| fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
| fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
| fleewolves | runfromwolves | Causes the mob to avoid wolves |
| fleewolves | runfromwolves | Causes the mob to avoid wolves |
| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
| leapattarget | | Makes the mob leap at its target |
| leapattarget | | Makes the mob leap at its target |
| moveindoors | | |
| moveindoors | | |
| movethroughvillage | | |
| movethroughvillage | | |
| movetowardsrestriction | | |
| movetowardsrestriction | | |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
| gotoparent | | Makes the mob move towards its parent mob |
| gotoparent | | Makes the mob move towards its parent mob |
| panicWhenOnFire | panic | Run around panicking when on fire and look for water
| panicWhenOnFire | panic | Run around panicking when on fire and look for water |