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Banner Layers
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<img src="http://fs5.directupload.net/images/160306/4jggyj4s.jpg" width="500" height="200" alt="http://fs5.directupload.net/images/160306/4jggyj4s.jpg" />
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To make complex banner items in MythicMobs, you can use the following
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syntax. There is no hard limit placed by MythicMobs on the number of
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banner layers you can use and you can go past the vanilla maximum of 6
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layers set by Minecraft using this. However going past 6 layers may
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cause unusual behaviour and/or lag.
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Banner layers are also applicable to the shield-items introduced in
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Minecraft 1.9 [1].
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Syntax
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------
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Banner:
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Id: <banner/shield>
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Options:
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Color: <BASE COLOR>
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BannerLayers:
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- <color> <pattern>
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- <color> <pattern>
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Patterns
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--------
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| **Patterns** | |
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|--------------------------|-----------------------|
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| BASE | SQUARE\_BOTTOM\_LEFT |
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| BORDER | SQUARE\_BOTTOM\_RIGHT |
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| CIRCLE\_MIDDLE | SQUARE\_TOP\_LEFT |
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| CREEPER | SQUARE\_TOP\_RIGHT |
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| CROSS | STRAIGHT\_CROSS |
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| CURLY\_BORDER | STRIPE\_BOTTOM |
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| DIAGONAL\_LEFT | STRIPE\_CENTER |
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| DIAGONAL\_LEFT\_MIRROR | STRIPE\_DOWNLEFT |
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| DIAGONAL\_RIGHT | STRIPE\_DOWNRIGHT |
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| DIAGONAL\_RIGHT\_MIRROR | STRIPE\_LEFT |
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| FLOWER | STRIPE\_MIDDLE |
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| GRADIENT | STRIPE\_RIGHT |
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| GRADIENT\_UP | STRIPE\_SMALL |
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| HALF\_HORIZONTAL | STRIPE\_TOP |
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| HALF\_HORIZONTAL\_MIRROR | TRIANGLE\_BOTTOM |
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| HALF\_VERTICAL | TRIANGLE\_TOP |
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| HALF\_VERTICAL\_MIRROR | TRIANGLES\_BOTTOM |
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| MOJANG | TRIANGLES\_TOP |
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| RHOMBUS\_MIDDLE | |
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| SKULL | |
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Examples
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--------
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testbanner:
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Id: banner
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Display: '&rBanner of Test'
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Options:
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Color: 0,0,0
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BannerLayers:
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- GRAY DIAGONAL_RIGHT
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- RED GRADIENT
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- YELLOW GRADIENT_UP
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- WHITE BORDER
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- BLACK SKULL
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- RED SKULL
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- ORANGE SKULL
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- YELLOW SKULL
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SkeletonKingBanner:
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Id: banner
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Display: '&4Skeleton King<&sq>s Banner'
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Options:
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Color: RED
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BannerLayers:
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- WHITE CURLY_BORDER
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- WHITE STRIPE_CENTER
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- BLACK STRIPE_BOTTOM
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- WHITE CREEPER
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- YELLOW STRIPE_TOP
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- BLACK TRIANGLES_TOP
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[1] as of MythicMobs version 2.3.2 or later |