You may want to display your mobs health to players who are fighting it, there are a few different ways of doing this and this guide will go over them!
# Boss Bars
You can create a Boss Bar for your mob and use it to display your mobs health much like the Ender Dragon or Wither has. The process is simple.
```yaml
SkeletonKing:
Type:WITHER_SKELETON
BossBar:
Enabled:true
Title:'&cSkeletonKing!'
Range:50
Color:GREEN
Style:SEGMENTED_12
```
# Nameplate
You can display the mobs health in its nameplate above it, you can do this many different ways, here are 2 examples, one which shows the mobs health as a number (15/20) and another which has a bar that changes as the mob loses health.
### Number
You will need to use the [SetName](/skills/mechanics/setname) mechanic and the [~onDamaged](/Skills/Triggers#ondamaged) trigger. We will use the mobs display option to set the information. We are using the caster.hp and caster.mhp placeholders to get the current HP and the max HP.
This is a more complicated process but the same basic premise. In this basic example we will setup a [Metaskill](/Skills/Metaskills) which sets the mobs name depending on the mobs health using health modifiers, and we are setting the starting bar when the mob spawns