Update Health Displays authored by Amy's avatar Amy
......@@ -24,29 +24,4 @@ SkeletonKing:
Display: '&6Skeleton King &7(<caster.hp>/<caster.mhp>)'
Skills:
- setname{n=<caster.name>;delay=2} @self ~onDamaged
```
### Health Bar
This is a more complicated process but the same basic premise. In this basic example we will setup a [Metaskill](/Skills/Metaskills) which sets the mobs name depending on the mobs health using health modifiers, and we are setting the starting bar when the mob spawns
```yaml
SkeletonKing:
Type: WITHER_SKELETON
Skills:
- skill{s=HealthBar} @self ~onDamaged
- setname{n="&8[&a||||||||||&8]"} @self ~onSpawn
```
```yaml
HealthBar:
Skills:
- setname{n="&8[&a||||||||||&8]"} @self =91%-100%
- setname{n="&8[&a|||||||||&7|&8]"} @self =81%-90%
- setname{n="&8[&a||||||||&7||&8]"} @self =71%-80%
- setname{n="&8[&a|||||||&7|||&8]"} @self =61%-70%
- setname{n="&8[&a||||||&7||||&8]"} @self =51%-60%
- setname{n="&8[&a|||||&7|||||&8]"} @self =41%-50%
- setname{n="&8[&a||||&7||||||&8]"} @self =31%-40%
- setname{n="&8[&a|||&7|||||||&8]"} @self =21%-30%
- setname{n="&8[&a||&7||||||||&8]"} @self =11%-20%
- setname{n="&8[&a|&7|||||||||&8]"} @self =0%-10%
```
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