Structure condition is broken with bastion remnants (random spawns)
Summary
The bastion remnant structure does not fire when combined with random spawns.
Steps to reproduce
- Make new .yml in RandomSpawns folder with TestBox config in the debug log section
 - /mm reload
 
Current behavior
The custom mob is not spawned at all.
Intended correct behavior
The custom mob should spawn inside the bastion remnant.
Server log file
Debug log snippet
N/A, since there is no debug log for random spawns. Here is the entity spawn file, though:
TestMob:
  MobType: TestMob
  Worlds: world_nether
  Chance: 1
  Priority: 100
  Action: ADD
  Conditions:
  - structure{structure=minecraft:bastion_remnant} true
Proposed fixes
I don't know what the issue could be, but the documentation for the structure condition is also missing. Having documentation for that condition would help.
Edited  by evilsaloon