Faction broke Model Engine 3 and Mechanics
Hello. If i set faction to meg mob and TargetSameFaction: false in config.yml in MM, ModelEngine3 mechanics not working anymore.
Server: 1.18.2 Purpur
MEG: 3.0.1
MM: Tested with 5.1.4 and dev versions.
With faction log: https://mclo.gs/Z9ulLsr
Without faction log: https://mclo.gs/pObcZ3P
Edit: If i use setFaction mechanic instead of mob config to set faction after MEG3 mechanics working fine.
Another bug
If TargetSameFaction set to false players can't run some of the skills anymore. Some mechanics not working when player run the skills.
Buggy Mechanics: setvariable, damage, healpercent, heal, percentdamage, forcepull..... I did not test the rest. All same error.
Example skill used for /mm test cast testskill (Player casting needs to work so we can add it to mmoitem/mmocore.)
testskill:
Skills:
- setvariable{var=level;type=INTEGER;value="10";scope=CASTER} @self
- command{c="say <caster.var.level>"}
Working perfect with TargetSameFaction: true