Slimes splitting even when `PreventSlimeSplit: true`
Summary
When fighting a slime with PreventSlimeSplit: true
it appears to work! However, after some time, maybe reloading the chunk, some baby slimes appear with the display name of the boss! Luckly the drops are just slime balls, but can be confusing for the players on the server.
Steps to reproduce
Monster:
Type: Slime
Display: '<#FF7D20>&lOminous Ooze &r&8[&f<mob.hp>&7/&f<mob.mhp>&8]'
Damage: 1
Health: 5000
Faction: boss
DamageModifiers:
- ENTITY_ATTACK 0.60
- PROJECTILE 0.50
- MAGIC 1
# Stop farms
- DROWNING 0
- BLOCK_EXPLOSION 0
- POISON 0
- MAGIC 0
- WITHER 0
- FALLING_BLOCK 0
- THORNS 0
- LAVA 0
- FIRE_TICK 0
- FIRE 0
- HOT_FLOOR 0
- FALL 0
- SUFFOCATION 0
- CONTACT 0
Options:
PreventSunburn: true
AlwaysShowName: true
PreventOtherDrops: true
PreventMobKillDrops: true
MovementSpeed: 0.5
Silent: true
Glowing: false
Despawn: false
ShowHealth: false
# Slime specific
KnockbackResistance: 1
PreventSlimeSplit: true
Size: 3
Current behaviour
Randomly you will see baby slimes that are not meant to be there around the world. They have the display name of the boss. I have not programmed any random spawns if you were wondering.
Intended correct behaviour
There should be no baby slimes as I set PreventSlimeSplit: true