Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 136
    • Issues 136
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #864

Closed
Open
Created Jul 16, 2022 by Naiwhy@Naiwhy

[Suggestion] Add @Forward FromOrigin=true/false

Summary

Looking for an expansion on the @Forward target to allow for FromOrigin=true/false

Usage

It would be able to be used in reference to @origin type objects, such as totems, projectile onEnd/onTick, as @Forward has a lockpitch option that could be used to target directional positions with reference to caster look direction accurately.

My current need for this is to use fromorigin forwards to accomplish better diagonal projectiles that will keep consistent sideoffsets while the caster changes their look pitch.

>    - totem{ch=1;i=1;md=8;yo=0;onStart=[
>        - effect:particles{p=reddust;y=0;amount=5;speed=0.0001;hS=.05;vS=.05;size=1;repeat=0;repeatInterval=10} @origin
>        - totem{ch=1;i=1;md=8;yo=0;onStart=[
>            - effect:particles{p=reddust;y=0;amount=5;speed=0.0001;hS=.05;vS=.05;size=1;repeat=0;repeatInterval=10} @origin
>           ]} @Forward{lockpitch=true;FromOrigin=true;f=5;y=0;sideOffset=-5}
>        - totem{ch=1;i=1;md=8;yo=0;onStart=[
>            - effect:particles{p=reddust;yo=0;amount=5;speed=0.0001;hS=.05;vS=.05;size=1;repeat=0;repeatInterval=10} @origin
>           ]} @Forward{lockpitch=true;FromOrigin=true;f=5;y=0;sideOffset=5}
>       ]} @Forward{lockpitch=false;f=5;y=1.5;sideOffset=0}

Value

I believe that expanding on targeters that allow for greater ability to create adds a lot. Specifically with this feature developers could allow for interesting interactions with totems, projectiles, etc, anything origin related.

Priority

MOST IMPORTANT, Nah I don't think it's that important to the community overall but it would be a neat feature that would allow for greater things possible.

Implementation

Use whatever sorcery you have to make it compatible with origins, please.

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking