Switch-Case skill not working as intended
Summary
Using switch-case condition alongside damage cause isn't working as intended
Steps to reproduce
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Set up a mythic mob to test with
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Implement code for skill (Pastebin makes the spaces look strange, but trust me the syntax is correct) https://pastebin.com/s76eYCMv
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Let the mob get hurt by an explosion, fire, or any of the damage causes listed in the skill
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Observe that only the last condition, fire, gets fired regardless of what the damage cause was
Current behavior
Only the "Fire" switch-case gets fired, regardless of what damage was caused to the mob
Intended correct behavior
should only fire if the mob is damaged by the correct damage cause, and if the switch-case condition isn't listed, it shouldn't fire at all.
Server log file
Debug log snippet
Note: Debug Level 4 https://pastebin.com/N7bmnCgY