Ignore target on ignite mechanic

Summary

  • ignite{ticks=60} @LivingEntitiesInRadius{r=5;ignore=owner} Will still ignite the owner

  • damage{a=1} @LivingEntitiesInRadius{r=5;ignore=owner} works correctly and will NOT damage the owner

Casting a skill that targets "@LivingEntitiesInRadius{r=5;ignore=owner}" and letting the skill ignite the targets is a good workaround for this bug

Steps to reproduce

summon a mob with this mechanic:

  • ignite{ticks=60} @LivingEntitiesInRadius{r=5;ignore=owner}

Current behavior

The owner/parent of the mob will get ignited, although the owner is excluded as a target.

Intended correct behavior

The owner should not be a target and not get ignited.