[Bug] "target" is null for player skill

Hello. I'm making a skill for the players. I will use similar skill with a MMOCore. I want to run another skill when there is no target. Mechanic stops working before orElseCast is run. It affects a lot of Mechanics. You can see some of what I found below.

aQz9trFj8a

Skills: EDYmuTzshJ

projectile: y1lDeGnjjh

orbital: GbaazzFaav

missile: rjxdipJf9o

shoot: EU2gJfpDXq

Edited May 31, 2022 by Taner
Assignee Loading
Time tracking Loading