We need new placeholder
We can already create custom Elements damage with "Mechanic: Damage". It is working fine.
But when mob take different type damage we cannot choose the element damage we want.
<skill.var.damage-amount> does not fully meet our demands.
Describe your suggestion in detail.
Add new placeholder for elements damage Example:
Describe how your suggestion would be used.
We will be able to do whatever we want for element damage.
Describe what value your suggestion adds to the project.
It will make element damage more useful.
Describe what priority you think this suggestion should have and why.