Mechanic to remove totem/projectile
Summary Mechanic that will remove projectile-like skill.
For example, you make a totem that exists. Changing a caster variable activates onTick conditions and explodes all totems (and removes them). Another example: launching projectiles with repeat and exploding them at the same time.
Usage
Removing projectiles can make new interesting mechanic combinations.
Implementation
New mechanic "removeprojectile" or "breakprojectile". Can be used like "remove" but inside projectile skill.