Projectile damage modifer does not work correctly
I'm sorry that I mention this issue again but this issue is still not resolved. I created a ticket (https://tickettool.xyz/direct?url=https://cdn.discordapp.com/attachments/884495827693871224/947300381732528128/transcript-closed-2132.html) a few days ago and Phil suggested me update the relevant plugins. I've done so as he suggested but the issue still persists. This issue has been existing for a long time #82 (closed) and I hope this time we can truly investigate it and try to fix it. The projectile damage modifier is really important and useful tool to balance the gameplay.
Summary
The projectile damage modifier does not work correctly. Setting a PROJECTILE 0.1
modifier does not reduce the incoming projectile damage. Setting a PROJECTILE 0
modifier does not make the mob immune to the projectile damage. However, the weird thing is that setting a PROJECTILE -5
modifier works as intentded (i.e., projectile damage can heal the mob then).
I have MythicLib/MMOCore/MMOItems installed. I am not sure if it's related to MythicLib/MMOCore/MMOItems.
Steps to reproduce
- Install MMOCore 1.9.1, MMOItems 6.7.1, MythicLib 1.3, with fresh config
- Install MythicMobs v5.0.0-SNAPSHOT-15c83a3b
- Spawn the mob with id "AIM" (see the config I provided)
- Use a vanilla bow to shoot the AIM and see the damage
Mobs config: https://pastebin.com/gGWtSCuw
Current behavior
Setting a PROJECTILE 0.1
modifier does not reduce the incoming projectile damage. Setting a PROJECTILE 0
modifier does not make the mob immune to the projectile damage.
Intended correct behavior
The projectile damage modifier should work as intended.
Server log file
Debug log snippet
There are no errors on the console. I use this command to create a villager target to see the damage tho:
[13:47:51 INFO]: Nailm issued server command: /mm mobs spawn AIM
Proposed fixes