Aura Stacking

Summary

When applying auras, like this:

  • onDamaged{auraName=Bloodlessaura;d=40;mergeAll=false;damageMods="PHYSICAL 0.9"} @self ~onTimer:40 there is no way to make it just ignore the name and stack as if they were different auras.

Usage

Currently, with mythicenchants, if you have 4 of the same enchantments applying auras on 4 different armour pieces, only 1 will be counted because they have the same name.

My suggestion is that you can just remove the auraname tag, and the aura resistance will stack with everything but also not be interactable with other mechanics. EG:

  • onDamaged{d=40;damageMods="PHYSICAL 0.9"} @self ~onTimer:40

Value

Would allow you to make mythicenchants auras that behave as expected.

Assignee Loading
Time tracking Loading