Suggest to add the placeholder support to the orbital mechanic
Summary
Suggest to add the placeholder support to the orbital mechanic.
Usage Using placeholder and variable in skill mechanics
- orbital{i=1;radius=3;point=264;onStart=FireStarter;onTick=FireStarterTick;onHit=FireStarterHit;onEnd=FireStarterEnd;duration=15;oy=1;rz=90;rx=<trigger.var.horizontal>} @origin
Value
<xxx.var.xxx> inside the skills
Priority
I think this can change the skills according to the player and the monster's orientation, giving a lot of room for customization.
Implementation
Just like other placeholders, the int or float value is calculated before the skill is released, and this value is substituted into the skill parameter, and then the cache is cleared after the release is over