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  • #494

Closed
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Created Aug 06, 2021 by Hivane@Hivane

My mythic mobs get frozen during a battle (In a battle with multiple targets)

During a battle, some custom mobs become frozen, therefore they would not target anything (Unless those mobs get targeted by someone). Describe the bug encountered in detail.

What I did was to summon a group of those custom mobs (Custom villagers in this case) so that they would fight against another random mobs group (For example 20 zombies), including myself in survival mode. What I noticed is that all of a sudden some of those villager knights would become frozen. Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file.

Those are two of the mobs that get this issue (Similar ones get also this problem): https://pastebin.com/ApAJMGmk https://pastebin.com/uPMwxTrm

Those are the skills used for those two mobs: https://pastebin.com/Ntrmjk2t https://pastebin.com/4vhFwtqQ

Got this issue by using both Tuinity and Purpur as fork (1.17.1); and also by using Mythicmobs V.5.0.0 (With multiple builds, latest included)

The behavior I expect is that the mob shouldn't stay frozen and therefore they should keep doing things based on their AI options

Server log file

Server startup: https://pastebin.com/8NiLYQVX

Debug outputs: https://pastebin.com/Y3cRcB0u

I think this could be related in some way to the AI of those mobs: Since they started to move again only when someone hits them (Due to hurtbytarget AI option), it seemed to me like if the other AIgoalSelectors got ignored (All excluding hurtbytarget, and clear maybe)

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