MythicMobs v4.11.0 Hijacks spawn rates for entire server
Summary
If you install MythicMobs v4.11.0 , it takes control of the entire server's spawning. This includes Vanilla Mobs.
Steps to reproduce
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set "MaxMobsPerChunk" to 50 , reload plugin, stand in an empty field at night, then Vanilla mobs and custom mythic mobs spawn like crazy
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set "MaxMobsPerChunk" to 0 , reload plugin, stand in an empty field at night, then absolutely nothing spawns. Not even Vanilla mobs.
Current behavior
Mythic Mobs plugin is controlling ALL mobs spawning with the plugin config file.
Intended correct behavior
Mythic Mobs should ONLY control and interact with mobs spawned from "mythic mobs", not Vanilla Mobs. Plugin should respect the spawning logic from Paper.
Server log file
I think this is all that's needed? This is fairly easy to reproduce: https://pastebin.com/MqASGNRG
Debug log snippet
Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.
Proposed fixes
I believe the issue is that "MaxMobsPerChunk" is likely counting Vanilla Mobs, which is interfering with Spawn Rates. Plugin should exclude Vanilla mobs in general. "MaxMobsPerChunk" should only relate to Mobs created from the Plugin.