Add mmocore damage placeholder for mm skills
I was going to make a skill for the marksman class in MMOCore, and when I attempted to use the damage placeholder and modifier the weapons in game just used the Weapon damage for all of the projectiles in the skill. here is the pastebin of the document in question. https://pastebin.com/phhny6Gk On the MythicMobs discord channel I was redirected here to submit this report.
Describe your suggestion in detail.
My suggestion would be used to make passive mythic mobs skills utilize the MMOCore damage modifier to allow it to work better with the MMOCore plugin.
Describe how your suggestion would be used.
The value this suggestion adds to the project is allowing passive skills to more easily scale damage based on level of the skill in MMOCore.
Describe what value your suggestion adds to the project.
This suggestion should have high priority as it is extremely helpful to be able to adjust your skill's damage based on level just as is demonstrated with the predefined MMOCore skills.
Describe what priority you think this suggestion should have and why.
This suggestion should have high priority as it is extremely helpful to be able to adjust your skill's damage based on level just as is demonstrated with the predefined MMOCore skills.
Describe how you think your suggestion should be implemented.
I think the suggestion should be implemented by having mythic mobs skills support the following options work within the .yml in the skills folder of MMOCore the same way it does for active skills.
damage: base: 1 per-level: 1