Lib's Disguises mob name bug

Hi there, i tried the option to disguise a mob but there is a problem:

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the original mob:

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the name of the mob has been displayed 2 times and when i tried to push the mob, the first 2 lines do not follow:

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Do you know what to do to fix this ?

here my config of the mob:

Bandit1:
  Type: ZOMBIE
  Display: '&7[1] BANDIT'
  Modules:
    ThreatTable: true
  Health: 160
  Damage: 28
  Armor: 72
  Disguise:
    Type: Player
    Player: 'Bandit'
    Skin: 'Mr_Szymonowy'
    Burning: false
    Blocking: true
    Invisible: false
    ShowName: false
    Sneaking: false
    Sprinting: false
    ModifyBoundingBox: false
  Skills:
  - skill{s=RemoveIfNoPlayer2} ~onTimer:10
  - runaitargetselector{target=players} ~onTimer:10 1
  - setvariable{var=Lootsplosion;scope=target;value=5} @Self ~onSpawn
  Options:
    AlwaysShowName: false
    ShowHealth: false
    Despawn: false
    KnockbackResistance: 1
    MovementSpeed: 0.3
    MaxCombatDistance: 50
    AttackSpeed: 1
    PreventOtherDrops: true
    Silent: true
    Persistent: true
    PreventSunburn: true
    FollowRange: 10
    NoDamageTicks: 0
    PreventRandomEquipment: true
    PreventRenaming: true
Edited Apr 02, 2021 by Arno2596
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