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  • MythicCraft
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  • #335

Closed
Open
Created Feb 21, 2021 by Bgtymmrym@Bgtymmrym

Suggestion: Headshot options for raytracing mechanic

Summary

I think you should be able to adjust the multiplier and activate a skill or mechanic when a headshot is hit since right now they only double the damage mechanic.

Value

More versatility/variety in guns since you can give them different headshot damages and effects.

Priority

Pretty low since raytracing is a Premium only mechanic and headshots have a very limited use.

Implementation

It could work like the onAttack auras where there is a damage multiplier and a damage sub which adjusts the amount of damage a headshot would do. Similar to the onHit option there could be something like a onHeadshot option for adding skills that trigger on headshots.

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