Add a hitTransparentBlocks option to the projectile mechanic (and other mechanics)
Summary
Currently, you can't hit a select few blocks based on the opacity of a block; this option would allow for mechanics to hit those blocks.
A link to all the blocks this would effect - https://cdn.discordapp.com/attachments/738651619071230033/791866269216800768/unknown.png
Usage
It would be an attribute for, at least, the projectile mechanic.
Value
Gives more options for blocks to be hit by mechanics.
Priority
Low, I don't think this would be massively used, but it would be very nice to have.