Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #227

Closed
Open
Created Dec 19, 2020 by PiglerthePig@PiglerYeet

[Suggestion] DMG mechanic attribute: DMG Cause

Summary

Allow for setting damage causes in the damage mechanics

Usage

This can be used to bypass players defense from mmoitems. If my other suggestion on specifying what types damage will be mitigated by defense.

Value

This can add a good value to the mythicmobs plugin, especially if used with damage modifiers on mobs.

Priority

I think that this suggestion should just have a medium priority.

Implementation

It should be implemented through an update, to the attributes of the damage mechanics. As a new attribute called "damageCause".

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking