Oxygen/Breath Mechanic

Summary

A mechanic similar to feed that would add or remove air level on players

Usage

- air{amount=10;} @trigger ~onInteract

Value

Allows for different levels of respiration, or mobs that suffocate players

Priority

I imagine it would just be an easy thing to push out to throw in an update. It's not a top of the list game changer though.

Implementation

Could probably just hook in the same way as feed or heal right?

Edited by Eutherin