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  • MythicCraft
  • MythicMobsMythicMobs
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  • #1915

Closed
Open
Created May 11, 2025 by nonsenz@nonsenz

WIldcards not working on blocktypes material list

Summary

Using wildcards on conditions like onblock or onblocktype doesn't work. Using devbuild "Build 5409".

Steps to reproduce

RandomSkeletonKing:
  Type: SkeletonKing
  Worlds: world
  Chance: 0.1
  Priority: 1
  Action: REPLACE
  Conditions:
  - outside true
  - onblock{m=*_GLASS} true

Current behavior

The plugin outputs the following:

[18:10:25 WARN]: [MythicMobs] [BlockType] '*_GLASS' is not a valid block type.

Intended correct behavior

Correctly loading the blocktype with wildcard.

Edited May 11, 2025 by nonsenz
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