Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 145
    • Issues 145
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Issues
  • #1887

Closed
Open
Created Apr 08, 2025 by CactusMikaz@CactusMikaz

[bug] shield/shieldpercent absorption mechanic bug

image

Before I cast a shield mechanic. I have 20 max_absorption comes from the player's equipment. Then I execute shield mechanic, this mechanic will mess up my max_absorption attribute.

  • shield{amount=10;ma=11} @Caster

Absorption effect can apply on player, but this mechanic will add a extra base max_absorption that I can not remove.

image image

If I try these mechanic argument below, it will failed.

  • shield{amount=10;ma=10} @Caster
  • shield{amount=10;ma=0} @Caster

shieldpercent does the same thing, apply absorption successfully, but mess up my max_absorption attribute.

I think it could add another argument to change the operation for absorption like "SET/ADD/SUBTRACT". And internal placeholder to display entity's current absorption value, player can get confused about not seeing mob's hp reduce after several attack, mob with absorption is fun, if lack of visual feedback, it will looks like mob have invunlunable or some kind of bug.

Edited Apr 08, 2025 by CactusMikaz
Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking